cerere plugin !!
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- $@b@
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cerere plugin !!
As dori si eu daca se poate un plugin cu gaguri gen sunete voci haioase etc.
Re: cerere plugin !!
Pentru intrebari va astept pe
Skype : Cornel_HostGame.ro
Re: cerere plugin !!
Pentru intrebari va astept pe
Skype : Cornel_HostGame.ro
Re: cerere plugin !!
Pentru intrebari va astept pe
Skype : Cornel_HostGame.ro
- $@b@
- Forum Member
- Mesaje: 9
- Membru din: 17 Iun 2012, 10:48
- Localitate: Bucuresti
- Vârsta: 26
- Contact:
- Status: Neconectat
Re: cerere plugin !!
Multumesc cornel .
Incerc sa fac sv cit mai atractiv sa vina lumea pe el dar pacat ca nu prea am ajutor.
Incerc sa fac sv cit mai atractiv sa vina lumea pe el dar pacat ca nu prea am ajutor.
Re: cerere plugin !!
am mai gasit pe net cva dar nush daca e bun e un plugin care sa vad gloantele atunci cand tragi!
#include <amxmodx>
/*Original by SAMURAI*/
new g_sprite;
public plugin_init()
{
register_plugin("Bullet Trail","1.0","Alka");
register_event("CurWeapon", "ev_curweapon", "be", "1=1", "3>0");
}
public plugin_precache()
{
g_sprite = precache_model("sprites/laserbeam.spr");
}
public ev_curweapon(id)
{
new origin1[3], origin2[3];
get_user_origin(id,origin1,1);
get_user_origin(id,origin2,4);
message_begin(MSG_ONE, SVC_TEMPENTITY, origin1, id)
write_byte(TE_BEAMPOINTS)
write_coord(origin1[0])
write_coord(origin1[1])
write_coord(origin1[2])
write_coord(origin2[0])
write_coord(origin2[1])
write_coord(origin2[2])
write_short(g_sprite)
write_byte(2)
write_byte(9)
write_byte(7)
write_byte(2)
write_byte(4)
write_byte(255)
write_byte(0)
write_byte(255)
write_byte(120)
write_byte(50)
message_end()
}
#include <amxmodx>
/*Original by SAMURAI*/
new g_sprite;
public plugin_init()
{
register_plugin("Bullet Trail","1.0","Alka");
register_event("CurWeapon", "ev_curweapon", "be", "1=1", "3>0");
}
public plugin_precache()
{
g_sprite = precache_model("sprites/laserbeam.spr");
}
public ev_curweapon(id)
{
new origin1[3], origin2[3];
get_user_origin(id,origin1,1);
get_user_origin(id,origin2,4);
message_begin(MSG_ONE, SVC_TEMPENTITY, origin1, id)
write_byte(TE_BEAMPOINTS)
write_coord(origin1[0])
write_coord(origin1[1])
write_coord(origin1[2])
write_coord(origin2[0])
write_coord(origin2[1])
write_coord(origin2[2])
write_short(g_sprite)
write_byte(2)
write_byte(9)
write_byte(7)
write_byte(2)
write_byte(4)
write_byte(255)
write_byte(0)
write_byte(255)
write_byte(120)
write_byte(50)
message_end()
}